#pragma once
#include "Core\Item.h"
#include "Tools\Serialization.h"
namespace SakuraAge {
class Scene : public SakuraObject ,RefBase<Scene>{
  friend class Cardinal;
  friend class RefBase<Scene>;

 public:
  Scene();
  #ifdef _DEBUG
  Scene(bool);
  #endif
  ObjRef<Item> Father;
  virtual void Serialize(SerializedStream& ss);
};
}  // namespace SakuraAge
